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Basic Team Combat RulesLuke Burrage - 1st January, 1990. 1. Two teams are comprised of three jugglers each. 2. A playing area of any size is split into two equal sections. 3. Before a game begins, all jugglers must position themselves anywhere in their team's section of the playing area. 4. A game starts when all six jugglers are juggling 3 clubs each and the playing area is free of all other obstructions. 5. Any part of a juggler's body or clubs may be used for attacking an opponent's clubs. No headshots are allowed. 6. When juggling three clubs no traps, holds or balances are allowed with any club. A forth club may be trapped, held or balanced only when a juggler is juggling three other clubs. 7. A juggler may not pass any of their clubs to a teammate if the pass would place them in control of less than three clubs. 8. If a juggler has two clubs or fewer under their control that juggler must take no further action in the game. They must leave the playing area immediately while staying clearly away from other jugglers. If a terminated juggler disrupts the play of an opponent, the opponent may rejoin and continue play immediately. 9. Any club left in the playing area by a terminated juggler may be used to any other juggler's advantage. 10. A game lasts until one team has no jugglers remaining in the playing area. 11. At the end of each game, the winning team scores one point for each juggler remaining in the playing area juggling three or more clubs for over five seconds. 12. Games continue until one team has scored 10 points. The 13th Rule: Play fair. view in thread mode or date mode post a new message |
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