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EnduranceLuke Burrage - 1st January, 1990.
Endurance games are based on a simple idea: “Whoever can juggle the longest wins.” The difference between endurance and combat/gladiators is that with endurance games, you are not allowed to disturb another juggler, it is based entirely on individual skill. You start when the host of the games tells you to go and you just keep going. Popular endurance skills:
Endurance games with the harder skills like 7 ball or 5 club juggling usually last only a short time, vary rarely passing a minute at the most. The game is over quickly and sometimes is played twice in a row. In recent years the average level of juggling skill at conventions has increased no end. This means that 5 ball, club balance and devilstick propeller endurance games can last a long, long, long, long time. Left uninterrupted, 5 ball endurance games can run over 15 minutes. This, of course, makes them boring. To stop endurance games becoming so tedious for all involved (jugglers and audience), the host of the games will usually call things out for the jugglers to do, to make it harder for them, to cause them to drop. The tasks are not normally tricks, as that would make it unfair to people who are good at one style of juggling. Here is how a 5 ball endurance or head balance endurance can work, based on what the host of the games may call out:
To make these games more interesting, sometimes the “messy” factor is added. Instead of just 5 balls, 4 balls and an egg may be juggled. Instead of just a club on your nose, a club with a beaker of water on top! Skills can also be mixed up in single endurance game. See who can last longest: 5 clubs or 5 balls? 4 clubs or a head bounce? Hoola hoop or poi? 2 diabolos or 2 devilsticks? For really weird results, just let anyone enter with any random skill! view in thread mode or date mode post a new message |
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