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Throw heights in basic pirouettes.Luke Burrage - 1st January, 1990. The plan: Working with beatmap notation, investigate basic 360 pirouettes in asynch juggling to see exactly how high you need to throw. Objects: balls jugglers orrientation Manipulators: (Left hand, Right hand | North, South) Rules: 180 degrees of a pirouette takes one beat to complete. Patterns start with the juggler facing north. A throw value must not be more than required. A pirouette must wait until appropriate catches are made. First experiment, find the minimal throw values needed to do pirouettes both holding a ball and holding no balls. 1 ball, 1 hand, 1-up: (1|1,0)+ - Holds one ball facing north (2|1S,0)+ - Throws a ball and starts pirouette (0|0,1N)+ - Passes half way through the pirouette (1|1,0) - Has finished pirouetting and catches the ball1 2 ball fountain, 1 hand, 1-up: (3|1,0)+ (1|1,0)+ (4|1,0)+ (1|1S,0)+ (1|0,1N)+ (3|1,0)+ (1|1,0) 2 ball fountain, 1 hand, 2-up: (3|1,0)+ (1|1,0)+ (4|1,0)+ (1|1,0)+ (4|1S,0)+ (0|0,1N)+ (1|1,0) (3|1,0)+ (1|1,0)+ Findings: - Both 2 ball pirouettes use the same high throw value. Questions: - Why does a 2-up pirouette use the same throw values as a 1-up pirouette? - How does this translate into patterns with more than one hand and more than one ball? Second experiment, notating 3 object, 2 hand pirouettes. 3 ball cascade, 1-up: (2x,1|1,0)+ (1,4x|1,0)+ (1,1|1S,0)+ (1,1|0,1N)+ (2x,1|1,0)+ (1,2x|1,0) 3 ball cascade, 2-up: (2x,1|1,0)+ (1,3x|1,0)+ (3x,1|1S,0)+ (0,1|0,1N)+ (1,2x|1,0)+ (2x,1|1,0)+ (1,2x|1,0) 3 ball cascade, 3-up: (2x,1|1,0)+ (1,4x|1,0)+ (4x.1|1,0)+ (0,4x|1S,0)+ (0,0|0,1N)+ (1,0|1,0)+ (2x,1|1,0)+ (1,2x|1,0) Findings: - A 1-up pirouette uses a high throw value of 4. Once the ball is thrown, a catch must be made in the same hand, then the pirouette, then another throw, then the high throw can be caught. - A 2-up pirouette uses a high throw value of 3. Two balls are thrown over two beats and the pirouette can start immediately as the last catch is made before the last high throw. Once the pirouette is over, no throw needs to be made before the first high ball is caught. - A 3-up pirouette uses a high throw value of 4. Once all three balls are thrown high, no catches need to be made and the pirouette can start immediately. Once the pirouette is over, no throw needs to be made before the first high ball is caught. - A 1-up and 3-up pirouette have the same high throw value of 4. A 2-up pirouette has a high throw value of just 3. New Questions: - Does the same thing happen with 4, 5 and more object patterns? - Is a 3 ball 2-up pirouette easier than both a 1-up and 3-up pirouette? Third Experiment, 4 and 5 object pirouette notation. 4 ball asynch fountain, 2-up: (3,1|1,0)+ (1,5|1,0)+ (5,1|1,0)+ (1,1|1S,0)+ (1,1|0,1N)+ (1,3|1,0)+ (3,1|1,0)+ (1,3|1,0) 4 ball asynch fountain, 3-up: (3,1|1,0)+ (1,4|1,0)+ (4,1|1,0)+ (1,4|1S,0)+ (1,0|0,1N)+ (3,1|1,0)+ (1,3|1,0)+ (3,1|1,0)+ (1,3|1,0) 4 ball asynch fountain, 4-up: (3,1|1,0)+ (1,5|1,0)+ (5,1|1,0)+ (1,5|1,0)+ (5,0|1S,0)+ (0,0|0,1N)+ (0,1|1,0)+ (1,3|1,0)+ (3,1|1,0)+ (1,3|1,0) 5 ball cascade, 3-up: (4x,1|1,0)+ (1,6x|1,0)+ (6x,1|1,0)+ (1,6x|1,0)+ (1,1|1S,0)+ (1,1|0,1N)+ (4x,1|1,0)+ (1,4x|1,0)+ (4x,1|1,0)+ (1,4x|1,0) 5 ball cascade, 4-up: (4x,1|1,0)+ (1,5x|1,0)+ (5x,1|1,0)+ (1,5x|1,0)+ (5x,1|1S,0)+ (0,1|0,1N)+ (1,4x|1,0)+ (4x,1|1,0)+ (1,4x|1,0)+ (4x,1|1,0) 5 ball cascade, 5-up: (4x,1|1,0)+ (1,5x|1,0)+ (5x,1|1,0)+ (1,5x|1,0)+ (5x,1|1,0)+ (0,5x|1S,0)+ (0,0|0,1N)+ (1,4x|1,0)+ (4x,1|1,0) Findings: - with two handed juggling in a cascade or asynch fountain, when N = number of balls, P = number of high throws, A = normal throw value and T = high throw value - If P=N-0 then T=A+2 If P=N-1 then T=A+1 If P=N-2 then T=A+2 New Questions: - Using lower throw values should mean that a ball can be thrown lower and needs less accuracy. With this in mind, is doing a 3 ball, 2-up pirouette easier than doing either a 1-up or 3-up pirouette? Forth Experiment, real life juggling. I wanted to try out some pirouettes but found I was already at a level where I could do 1-up, 2-up and 3-up pirouettes with balls with ease. I tried with clubs, laying down an extra rule for mayself: The spin on each club had to be A-1, a 2 was a single, a 3 a double, a 4 a triple, etc. A 3 club 1-up pirouette was easy on triples. A 2-up pirouette was done with doubles and didn't feel any more rushed. A 3-up with triples felt much harder than both. Not only was I throwing higher than the 2-up, but 3 times as many high throws a the 1-up. This told me that an (N-1)up pirouette is not half way between a (N-2)up and an N-up pirouette in terms of difficulty. Yet after only one test, how could I be sure? I needed another test. I decided to make the whole thing much harder by repeating the experiment with all the throws as backcrosses. A 1-up backcross pirouette was obviously much more difficult than before. The high backcross on a triple wasn't too hard but I kept trying to start the pirouette too quickly, not leaving enough time to catch the club before spinning. With the 2-up pirouette I didn't need to wait any time at all after the second high backcross. The single club I needed to hold in my hand while pirouetting had already landed so I could just spin! Also I didn't need to make a throw after the pirouette but before I caught the first high throw. When having to throw and catch from two different hand positions, as you do with backcrosses, this makes a lot of difference. I actually found the 3 club, 2-up backcross pirouette no harder than the 1-up version, and in some ways it was easier! This shouldn't have come as a surprise as I had already worked out the numbers on paper, but there it was. The 3 club, 3-up backcross pirouette was too hard. I only managed it once or twice. Final Conclusions: - with two handed juggling, a (N-1)up pirouette is the best value trick to learn. It is far, far easier than a N-up and, depending on the current skill level of the juggler, it should be no harder than the (N-2)up. I have recently been trying 5 club pirouettes. I have had some success with the 3-up but I have found that I spin too hastily, not waiting to catch the last club before I spin, and I also have trouble throwing the first club after the pirouette before catching the first high throw. From now on I will not bother wasting time on the 5 club 3-up or the 5-up pirouette. Instead I'm going to concentrate only on the 5 club 4-up pirouette. You may think that is a bit weird, but my calculations say I don't need throw so high, or maybe to the same height but with a slower, 3-beat pirouette, so I'm going with that option. view in thread mode or date mode post a new message1st Jul 2008 WTF you´re too mathimatical for juggling. Just do it! |
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