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Understanding Siteswap Juggling Patterns - A guide for the perplexedGreg Phillips - 2nd December, 2001. greg.phillips@juggler.net
This guide started life as a handout for a workshop I taught at the 2001 Kingston Juggling Festival. My aim was to produce a concise summary rather than a complete tutorial; I hope I've succeeded. For your printing convenience the guide is also available as a one-page Adobe Acrobat file in either A4 or letter format. Thanks to Michael Ferguson and Todd Strong for comments on earlier drafts. — Greg
At any given beat rate, higher siteswap numbers mean higher throws. A faster beat means lower throws for all numbers. You can understand the numbers as meaning roughly:
Many juggling patterns are based on alternating right and left-hand throws. We describe these using asynchronous siteswap.
Rules C2 and A1 together require that odd-numbered throws end up in the opposite hand, while even numbers stay in the same hand. Here are a few asynchronous siteswap examples:
Some juggling patterns involve both hands throwing at the same time. We describe these using synchronous siteswap.
Rules C2 and S1 taken together demand that there be only even numbers in valid synchronous siteswaps. Can you see why? The x notation of rule S2 is required to distinguish patterns like (4,4) (synchronous fountain) from (4x,4x) (synchronous crossing). Unlike a 2, a 2x must always be thrown since it changes hands. Here are a few examples:
In both alternating and synchronous patterns we can throw multiple objects from the same hand at the same time.
Applying C4 and M1 to the siteswap [33], we sum the throw numbers (3+3) and divide by the number of throws (one) to give six — so [33] is a six object pattern. Note that in multiplex patterns twos inside square brackets are almost always thrown rather than held. A few multiplex examples:
Here are a few reasonably easy but fun siteswap patterns: 501, 423, 441, 4413, 531, 5313, 534, 55244, 561, 633 (easier with bounced sixes), [33]33, [33][33]3, [33], [43]1421, 4[43]1, [32], (4,4)(4x,4x) Training for five: 50500, 52512, 55500, 50505, 552, 55550
Siteswap notation doesn't show us how a throw is made; for example Mills Mess has a siteswap of 3, which completely ignores the sinuous arm crossing that makes it beautiful and fun to juggle. On the other hand it is useful to know that both Burke's Barrage and Windshield Wipers are juggled as 423, even if that doesn't tell the whole story. Happy juggling! © Greg Phillips, 2001. This guide may be reproduced in any form provided the complete text, including this permission note, remains intact. view in thread mode or date mode post a new message29th May 2002 Kevin: I understand your comme... Kevin: I understand your comments, but I think you've missed the point. The aim of this page is not to provide "definitive, correct" siteswaps for any particular patterns (that would be hopeless anyway) but to provide a few simple rules and illustrations to help newcomers understand how siteswap works. Any siteswap model is just that --- a model --- and models can be more or less accurate but still useful. Besides which, the way you've written your siteswaps is *very* non-standard; I don't think there's a juggling simulator on the planet that would accept any of what you wrote. 2nd Jun 2008 Re: Kevin: I understand your comme... I read the article myself but it's hard to form your own patterns using numbers, and the , [ ( or x. I mean, I think the purpose of this notation is just to help people to get a better grasp at their patterns. Nothing more really. It's not like music notation where you can just read it and know what it is. For this notation, you have to do some trial and error I guess. 12th Sep 2004 what about pirouettes? (spelli... what about pirouettes? (spellin) 25th Dec 2002 This is simple to understand i... This is simple to understand instructions. I see you have an eye for excellence. Thanks 23rd Oct 2002 aha now i know my knob from my... aha now i know my knob from my butt so to speak (no one said anything about club jokes ;-) 17th Apr 2002 Oh yeah, and 4[43]1 is a bit s... Oh yeah, and 4[43]1 is a bit suspect too, because the uniplexed (?) 4 has to be caught on the same beat (and in the same hand) as the duplexed 3. It's not impossible, but it's bloody hard. The pattern you're thinking of might be: ([5s 4x],0)-(0,1)-(4,2)-(0,0)-(0,[5s 4x])-(1,0)-(2,4)-(0,0) which is a lot easier even if the siteswap looks crap. It still feels like 441 but it's a 4-beat pattern, not 3. Hey ho. 16th Apr 2002 Disagree with [32] for 5-ball ... Disagree with [32] for 5-ball splits. Assuming you actually throw the 2, you end up having to catch this and the 3 from the opposite hand at the same time, which is not what most people mean by 5-ball splits. Throw heights of 3 and 2 also feel far too 'low'. I think [32] is actually a 3-ball cascade, holding a spare ball in each hand (the 2's - not thrown). For 5-ball splits, I get: ([5 4],0)-(0,1s)-(0,[5 4])-(1s,0) for a 'high-low' duplex, and: ([4x 4],2)-(0,0)-(2,[4x 4])-(0,0) for an 'even height' duplex, where: a) every beat is shown (i.e. not every second beat); b) 1s (self 1) signifies a 1-beat hold; c) 2 signifies a 2-beat hold, and; d) 2's are only shown on the beat the hold is 'thrown', if this makes sense (i.e. the (0,0) in the second pattern is correct even though a ball is being held at the time, since this hold started on the previous beat). 18th Dec 2001 this is a nice piece of work e... this is a nice piece of work explaining siteswap. hope you read my book about it when it comes out. | |||||||||||||||||||||||||
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